The forty-second devlog of Deterrence. In this log, the game gets a bunch of quality-of-life features and an intermission screen.
The forty-first devlog of Deterrence. In this log, the game gets a change of mechanics making it a unique tower defense with all the freedom of an RTS.
And here is our new armor made according to concepts, as well as new weapons. HD screenshots will come later. So we do not stand still :). We will be...
The fortieth devlog of Deterrence. In this log, the game gets the long-awaited meta game loop that encompasses radio-in abilities.
The thirty-ninth devlog of Deterrence. In this log, the game gets a bunch of bug fixes and quality of life improvements; and the A.I. army gets a whole...
The new screenshots from AT (stream build). Full screenshots into news. We need 3d modellers and 2D artists.
We are start our boosty page. Like reward bonus you will take exclusive access to our Neural Network and this you can take right now! Look - this characters...
New updates is coming to our game - AT Much interesting in our stream. Wait later more interesting and more shortly videos for economy your time.
In this log, mechanized units are finished with new shaders and death objects, the game gets all new sounds effects and a revamped sound manager, human...
The thirty-seventh devlog of Deterrence. In this log, the game gets new mechanized units, a barrage ability, and some bug fixes.
The thirty-sixth video devlog of Deterrence. In this log, Deterrence gets new units and a new mission available to play testers.
The thirty-fifth video devlog of Deterrence. In this log, Deterrence gets new units and new quality of life features.
The thirty-fourth video devlog of Deterrence. In this log, Deterrence gets a new urban map with new environment assets.
The thirty-third weekly video devlog of Deterrence. This week the game gets more environment objects and user experience features.
The thirty-second weekly video devlog of Deterrence. This week the game gets new and improved UI/UX features and more environment objects.
The thirty-first weekly video devlog of Deterrence. This week the game gets more UI/UX features and optimizations.
The thirtieth weekly video devlog of Deterrence. This week the game gets more features, rework, and various improvements.
The twenty-ninth weekly video devlog of Deterrence. This week the game gets a new website, and a new UI look.
The twenty-eighth weekly video devlog of Deterrence. This week the game gets new art, a steam page, and more features.
The summer break is over and it is time for the fall update. New rooms, equipment, planetary content, online features and so much more.
The twenty-seventh weekly video devlog of Deterrence. This week the game gets triggers that will be used for level objectives, a tutorial UI, and victory...
The twenty-sixth weekly video devlog of Deterrence. This week the game continues to get new features, fixes, content, and art as the game is getting ready...
The twenty-fifth weekly video devlog of Deterrence. This week marks the first major milestone of the project with the release of the alpha demo.
The twenty-fourth weekly video devlog of Deterrence. This week I add a bunch of UX and UI features including cinematic mode, menus, and much more.
The twenty-third weekly video devlog of Deterrence. This week I build a level, add fog of war, and much more!
The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...
The twenty-first weekly video devlog of Deterrence. This week I start man-made environment assets by making destructible bridges.
The twentieth weekly video devlog of Deterrence. This week I finish the environment nature assets and show how I made them.
Well, it's been a while since our last update. While troubleshooting a light bleed issue, we realized that we needed to put some more work into properly...
The nineteenth weekly video devlog of Deterrence. This week I finish optimizing trees and create a fully featured prefab painting tool.
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