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Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

News

Bright Life gets its own Quixel Megascans-inspired asset browser and a complete material customisation system.

Bright Life Devlog - Instantly Generating 3D Plant Models In One Click!

Bright Life Devlog - Instantly Generating 3D Plant Models In One Click!

News

A complete breakdown of how Bright Life's 3D mesh generation system was built and the challenges that came up along the way.

Bright Life Devlog – Building a Node Editor in .NET

Bright Life Devlog – Building a Node Editor in .NET

News

Complete breakdown of how Bright Life's node editor was created using WinForms .NET and Telerik and the challenges along the way.

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

News

Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.

Bright Life – The Ultimate 3D Flora Tool Announced!

Bright Life – The Ultimate 3D Flora Tool Announced!

News

Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.

Into a Dream - Game Devlog #10

Into a Dream - Game Devlog #10

News

Hello everyone!, This is the tenth devlog video for Into a Dream, our story-driven, emotional solo indie game. There's a lot of cool developments! Please...

Psychiatrix Devlg #03

Psychiatrix Devlg #03

News

Another week has ended. We are hard working on the level and made a few very nice concept arts.

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