Bright Life gets its own Quixel Megascans-inspired asset browser and a complete material customisation system.
A complete breakdown of how Bright Life's 3D mesh generation system was built and the challenges that came up along the way.
Complete breakdown of how Bright Life's node editor was created using WinForms .NET and Telerik and the challenges along the way.
Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.
Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.
Hello everyone!, This is the tenth devlog video for Into a Dream, our story-driven, emotional solo indie game. There's a lot of cool developments! Please...
Another week has ended. We are hard working on the level and made a few very nice concept arts.
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