We are finally done with Shooting System. In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen. And this is represented by...
Changed the mood of the game a little and also changed the "zombie" ai so they start/stop chasing you in a better way and become more hungry or less once...
We have made some great progress on our small game project COSMOSA, here are some work in progress impressions. We will also invite you to a small and...
An update today. While doing Suppression Fire, the Squad will get a Free attack on the Opponent when they activated an action, such as movement.
A WIP Today, 1st half of Suppression Fire. This work like how the new XCom's Overwatch & Suppression Fire work.
WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.
Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone...
A summary of dev diaries from the last month working on our first game mAIn COMPetition - March 2019.
Good day. This is the third part of the development diary, in which I share with you the key points of the game creation process. (Well, on indieDB it's...
Showing off an example of speedrunning in the game.
I'm currently working on new Sounds to finaly replace the placeholder Sounds for the Weapon Sounds.
A summary of dev diaries from the last month working on our first game mAIn COMPetition - February 2019.
this patch developer 2019 source maps nononononono update
This is my first Custom story for amnesia nad it was made for my favorite czech youtuber M4rty09 (i still remember you :.( *2013). I hope his friends...
Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
An updated sample audio clip from mAIn COMPetition game.
A summary of dev diaries from the last 2 months working on our first game mAIn COMPetition - January 2019.
Curators, early access and the Ectolibrium roadmap.
To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...
This is the most recent version (0.7.0). Crafting was introduced in this version.
Devlog #11: an introduction of the enemies found in World-4 of Gunkid 99.
This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto.
Brief devlog this week, showing upcoming texture work.
The polishing build of Miner Mayhem, for Windows.
A summary of dev diaries from last month working on our first game mAIn COMPetition - October.
Hi all! Now i am test planet terrain generation. In game i am want create many different bioms with unique conditions (storm, acid athmosphere, meteor...
A version 0.801 of the prototype has been released.
Updater and Launcher for Thyranor Awakening. Alpha testing has begun and will last until early December.
A summary of dev diaries from last month working on our first game mAIn COMPetition - October
Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin
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