Infected animals: Fast, Large in numbers, of no use against armored units this unit will be primarily used to flank enemy forces and cut off their supply lines.
Zombie: Your basic combat unit, of no use against armor they however are fast to produce and cheap in manpower cost.
Zombie Soldiers: The backbone of any Zombie force these Zombies retain some of their motor function and will still grip and use the weapons that they had as soldiers, meaning that they have the ability to combat vehicles and infantry to a much greater degree than your baseline zombie.
Hive Guard: More info soon
Hive swarm: More info soon
Hive beast: more info soon
NO NAVAL UNITS
Mother-ship: Massive, slow almost indestructible, massively destructive, able to transport large numbers of troops only gained by an event.
Assault Cruiser: Heavily armed air transport.
Cruisers: lightly armed air transports
Foo Fighter: lightly armed escort UFO
Abductors: lightly armed bomber UFO
Destroyers: Slow, Massive ground damage low air defense.
Space Clearer: Slow, Massive air damage low ground attack.
Hauler: slow, weak transport Massive carry wight. This will be a must for cross continental invasion.
Land Units: More info coming soon.
Cult of the Old One
Initiate: Fodder fast to produce providing they have enough manpower
Acolyte: Humans given a taste of the old one's power.
Priest: Humans who have mastery over the small amount of power given to them by the old one. While very powerful they are small in numbers.
The old one: A Massive almost unbeatable naval Unit only obtainable through events.
And Many more.
All races will have their own bookmarks however there will also be one called the End Times featuring all 3 races.
The races will all have their own government types.
All Races will have unique play-styles.
Alien= Wave based reinforcements and mostly Air units.
Cult= Multiple locations world wide that will open portals once taken bringing in massive reinforcements.
I am also open to anyone offering Art or help.