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Home is a game about loss. The story us about a human named Harmony. Harmony has been betrayed by the world. Harmony hears, sees, and experiences things that open his eyes about the world around him. Discovery is something that I truly value in experiences. It will take a player with a really good imagination to understand exactly what goes on in the game. During game-play you will face challenges, because what you know about in the game will change as you move along in the game. There isn't...

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Home is a game about loss. The story is about a human named Harmony. Harmony has been betrayed by the world. Harmony hears, sees, and experiences things that open his eyes about the world around him. Discovery is something that I truly value in experiences. It will take a player with a really good imagination to understand exactly what goes on in this game. During the game-play you will face challenges, because what you know about the game will change as you move along in the game. Here is an example : There is not a specific block for a bouncy physics. So you won't have knowledge playing the game that says that a red block will always be bouncy. You need to learn that certain blocks retain certain functions, and you will learn that by experimenting with the things present in the world. I have designed it in a way so that there are not consequences for experimenting. This is where the fun is in the game. With that said this game will challenge the player, in what they believe fun is. The level of secrecy in Home is ridiculous. The other joy in playing this is finding every nook and cranny that is in the game. So to wrap up, Home is a game about experience, and the deeper you get locked into that experience will dictate whether you enjoy the game or not.

Thank you so much for reading. I hope you enjoyed what I had to say, and I can't wait to release the first beta on the twenty fifth. If you would like to follow the game you can do so here:
Indiedb.com

This game will be free for mac, and PC. Other versions of the game have yet to be announced, but I hope you enjoy what we come up with.

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