Defense Build Update - a Success!
With the release of the Defense Build Update, players have been creating labyrinths and going up against some very well designed ones. Since the release on April 29 through to the end of the day on May 2, there were 600 raids. The boss won 50.2% of the time and lost 49.8% if the time. Pretty much 50/50!
Additionally, there have been no reported crashes, and only 1 reported hang due to cards getting stuck in a state we didn't anticipate. If you have seen problems, please report them.
Over the past week our team has been busy preparing what will be in the next update release. We are considering doing a small update soon to patch some card bugs. But the next major update with progression will probably be a month or so away.
- Our Engineering Team worked on card logic; iOS Performance; tuned cards.
- Our Design Team worked on Wind up hit animations; Pyroclasm revamp.
- Our Art Team worked on Card 11 finished; Card Back 12 design.
- Our Audio Team worked on UI Sound design.
Labyrinth Gameplay Statistics
Since the release on April 29 through to the end of of the day on May 2, there were 600 raids. The boss won 50.2% of the time and the boss lost 49.8% if the time.
Maybe give Oros a try?
Master of the Fist
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It would really help if you could write a short (or even long!) review on Steam. Please take a moment now. The more positive reviews we have, the more likely players hearing about Labyrinth for the first time will consider downloading it and giving it a try.
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