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Post news RSS Update #12: Fine tuning effects and integrating new enemy

development update on Upside-Down Dimensions with the fine tuning of some effects and the integration of the new enemy Yamawaro

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We have been slower that we would want, as we have had to migrate from versions of the unity game engine. We have been using the Unity version 5, and we were being bugged by some problems that in order to be solved required us to upgrade the version of unity used, up to the 2018 or 2017.

In the end, we had to landed on the 2017 versions, as the particles systems, above 2017 are no longer compatible with some of the early particles that we implemented in the game, and would require a major rework that would be above our current possibilities.

With the new version of the game engine, we have been able to improve some of the elements of the game that were being used, which allowed us to improve some of the effects and some of the mechaniics being used in the game.

Dressing up the final segment of the game is also one our priorities as to be able to finally come out from the early access in steam, and get finally into full sales and all platforms.

Stay tuned for more news in the upcoming weeks.

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