Next weekend I'm releasing a scaled off demo version of the game. Think of it as a sandbox for some of the features that are in the engine so far.
There will be one weapon and one level with a character/target dummy in it. On the weapon you can toggle suppressor and laser point on and off, and you can control the time rate (slow motion) of the level.
New things since my last update are mostly tweaks on graphics and particles. Including random colorization of the character clothes, new graphics for wounds and more.
I'm posting a video showing a preview of the demo. Check back next weekend for the playable demo!