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Post news RSS The simulation now allows rivers to spread water

Rivers now diffuse water, which makes vegetation along rivers in the desert possible. I've also added some more perlin noise in the initial elevation generation.

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ground water comparison

Rivers now diffuse water, which makes vegetation along rivers in the desert possible. The diffusion is done on the GPU. The compute shader I use for doing this is shown in the devlog video.

elevation comparison

I've also added some more perlin noise in the initial elevation generation. At the moment there are 5 kinds of noise layers which I combine. I've added a peak layer to the mountain ranges, and 2 noise layers related to plateaus.

farmability

There's now map filters for viewing productivity factors for industries that are affected by environmental factors like temperature and precipitation.

Comments
VeniVdVici
VeniVdVici

Impressive improvement!

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