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Post news Report RSS The Beginning (December 14, 2018)

"So I’d been wanting to make a game set in Korea for a couple of years. Set some time in the Joseon era, probably late Joseon. But I was busy with other projects and/or I felt like I didn’t have the skills to make those assets. There are a lot of Japanese or Chinese buildings and assets you can buy, but it’s hard to find Korean ones. Anyway, I feel like I can attempt this project now.

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The Beginning
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"So I’d been wanting to make a game set in Korea for a couple of years. Set some time in the Joseon era, probably late Joseon. But I was busy with other projects and/or I felt like I didn’t have the skills to make those assets. There are a lot of Japanese or Chinese buildings and assets you can buy, but it’s hard to find Korean ones. Anyway, I feel like I can attempt this project now.

So here’s my first hanok - a traditional Korean house with terracotta roof tiles (giwa). I think it looks decent. And here’s a scale human in front of it, dancing. My previous game Maruta didn’t have many human animations, but I think I learned enough from that project to do some realistic human animations as well. A lot of work to do, a lot to learn. Let’s give this a go and see where it goes." (c) Sean, the Wonhon: A Vengeful Spirit developer.

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