Wonhon: A Vengeful Spirit is a paranormal stealth action game where you play as a vengeful spirit of a girl who was killed during a bloody and cruel occupation of her country. Now, she has returned from the dead. Gifted with powers from the Jeoseung Saja, the God of Death, she sets out to exact terrible vengeance.
Wonhon: A Vengeful Spirit is a paranormal stealth action game with a gripping story of revenge inspired by Korean folklore and culture.
Your home country is occupied by enemies and the soldiers are murdering local citizens village by village. Follow the story of a girl who has returned as a ghost and granted supernatural powers by a God of Death, Jeoseung Saja. Use your ghostly abilities to aid the freedom fighters, get revenge on those who took your life, and ultimately decide if the price you paid for revenge is worth it.
Using your ghostly abilities, you will be able to stealthily enter military bases, possess unsuspecting enemies, and fight monsters.
Inspired by Korean folklore and culture, Wonhon: A Vengeful Spirit gives you a rich experience of an authentic historical Korea.
Hoo hoo, deadly little ghostlings!
It’s alive! It’s alive!
Dive into the story of a girl who has returned from the world of the dead with supernatural ghostly powers granted by a God of Death!
It's been a long and tough path, and without your support, we wouldn't have made it. As a result, we'd want to express our gratitude with a simple - THANK YOU!
A few words from Sean, the developer of Wonhon: A Vengeful Spirit, who alone managed to create something that many people could not do with the team:
“It’s been roughly over 2.5 years since I started developing this game - From December 13th 2018 to July 15th 2021! Developing Wonhon by myself has been a very challenging yet rewarding experience, pushing me to learn all sorts of things about 3D modeling, animation, level design, programming, and many other components that go into creating a game.
Nearly 1000 days of development! I can probably count on one hand the days I took off during all this time, so it really has consumed my life. I remember, the first day of development was entirely spent on creating a low poly version of one of the buildings used in the game. It took some time to figure out, but it looked pretty good by the end of the day. Before starting to develop this game, I didn’t know much about 3d modeling, so just discovering that I could make a low poly approximation of a traditional Korean house in Blender got me excited enough to think I could do this all by myself.
Wonhon was truly a labor of love for me, and I hope that players will feel it as they go through the game. I should also thank Gabsung Lim for the sound design, Alex Park for the story and dialogue in the game, and everyone at Super.com for their support. It wouldn’t have been possible to bring this game to life without their assistance and encouragement.
If there are any rough spots in the game, please leave your feedback and I’ll do my best to polish it up even after the game is out. I’m excited to send this game out into the world now. Please enjoy the game!” (с) Sean, Wonhon: A Vengeful Spirit developer.
We sincerely hope that our efforts will pay off, and you guys fully enjoy the gameplay of Wonhon: A Vengeful Spirit. As always, we welcome any and all feedback, so please do let us know what you think about our game.
For more on Wonhon: A Vengeful Spirit, follow the game on social media on the following channels.
► Visit our official page: Wonhon-game.com
► Find us on Facebook: Facebook.com
► Follow us on Twitter: Twitter.com
► Press the like button on Instagram: Instagram.com
► Share your review on Reddit: Reddit.com
► Join other fans in Discord: Discord.gg
How I managed stress during the development and how's going before the release day!
The best and worst parts about making a game yourself!
What inspired and influenced me to make Wonhon: A Vengeful Spirit?
Today - some thoughts on the main character design. From the start of development, I wanted the main character to have two different forms.