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Post news RSS Telos Development Video Update 002 - Networking!

Telos is a competitive multiplayer game and now multiple players can actually connect to each other. It would have been much quicker to go with Unity’s networking or some other middleware, but I didn’t want to commit to a third party solution that could potentially cause issues down the road. I’ve written a custom networking layer loosely inspired by Quake 3’s snapshot system.

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DevUpdate002 Networking

Telos is a competitive multiplayer game and now multiple players can actually connect to each other. It would have been much quicker to go with Unity’s networking or some other middleware, but I didn’t want to commit to a third party solution that could potentially cause issues down the road.

I’ve written a custom networking layer loosely inspired by Quake 3’s snapshot system. This is very much a first pass at Telos’ networking and it’s far from finished, but this’ll make it much easier to tweak things later without having to make many changes to the rest of the game code. Here’s the video:

Shoutout to Eric Lorentz for helping record the footage with zero prior experience playing the game — would have been hard for me to demonstrate the networking alone!

While March will be busy with GDC, development updates should be more frequent moving forward. For the next video update, the plan is to get the first weapon implemented. It’ll be a relatively conventional bread and butter weapon to get things started, but things should get more exciting after that!

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