Tales of Vastor - Progress #7 - Improved art
- What's done?
- What's next?
- Beta content
Last week I ordered a few books in order to improve my drawing skills as well as the time spend on a single piece. There is still a lot to improve, still, I am pretty amazed by the progress made.
If you want to know more about the books I ordered and the software used, feel free to contact me. I really like talking about art and stuff. The contact information will be shown at the end of this post.
As mentioned last week, I wanted to create new animations for the character - the paladin. Here is one of those new animations:
I pretty much like how smooth the attack animation is done. What do you think.
Keyboard handling - UI adaptions
The keyboard handling of Tales of Vastor is progressing every week. There are still a few screens to adapt though.
In order to make the character selection during fights even more visible, I added an outline shader to the selected character. It will be shown for the currently selected character which can be switched by using the left and right buttons, or simply by clicking on it with the mouse.
The only thing that needs to be fixed is the problem with outlining every part of the character. Only the whole character should be outlined in the future.
The whole first chapter is currently configured and the others will follow soon. I am glad, I made the story config as easy as possible for me.
It was pretty hard to implement that, since I never created something like this before.
- more backgrounds for dialogues and fights
- as well as re-designs of previously created ones
- a new character
- a new map?
In about a month, the closed beta version will be released. It will be the next big milestone, as I want you to test most of the game and give feedback to improve Tales of Vastor. If you are interested, you can write an email to email@example.com.
- major story update
- more characters
- more items
- more worlds
- more fights
Simply more of everything. :)