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Another week passed with amazing improvements. So be sure to not miss the progress update!

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Tales of Vastor - Progress #16

Tales of Vastor - Progress #16

Content

  • What's done?
  • What's next?

What's done?

Inventory + Merchant

I finally finished the inventory handling and design. It has slight modifications to last time (e.g. price display). The modifications were mainly made for the merchant. In order to provide consistency in Tales of Vastor, I wanted to display the items for the merchant the same way as displayed in the inventory. Here are the screenshots:

progress16 final inventory

progress16 merchant

As you can see, the list is equally displayed.

Encounters

Lately, I often thought, that the automatic enemy encounters were quite boring. In order to fix that, a special sound is played and the enemies are shown before a fight. Here's an example of the bandit encounter:

progress16 encounters

Missions

One of the suggestions I read, was to display the current mission, as you may not know where you left the game. Therefore, I added a journal icon which displays the current mission.

progress16 current mission

Now, you can simply click the icon if you don't know where to go. :)

Fight result

After winning a fight, a simple modal box was displayed with the gained XP, the collected gold and the items. It looked way to boring in my opinion, so I added a treasure at the end of a fight. Above the treasure the collected items and coins are displayed. Additionally, the gained XP is displayed over every character.

progress16 treasure and xp

What's next?

Of course, I'll try to implement as many improvements as possibly by the end of December, in order to provide a great beta version.

Therefore, a new alpha version will be released soon for the next test session. Hopefully, I'll get great feedback again! :D


Don't forget to follow me on Twitter to get more frequent updates.

Thank you!

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