Tales of Vastor - Progress #11
- What's done?
- What's next?
In order to finally finish the playable characters, I worked on the animations of the mage character. Here is one of my favourites:
This is the animation of the ice block spell. It creates a massive ice block covering the enemy. Eventually, the enemy freezes and prevents him from attacking.
This week two new backgrounds were created. I tried to apply my newly gained knowledge in speed painting. There's still a lot to learn though.
The challenge was to use real life images and make them fit the game. Tales of Vastor usually covers self drawn resources, so I had to apply some self drawn images on top of real life images.
Bandit boss refactoring
I was quite unhappy with the anatomy of the bandit boss. Especially, his breast looked weird. Therefore, I modified the breast a bit and added veins, to show his muscular body even more.
Sacred forest map
Last week I drew the sacred forest map on paper. This week, I created the digital version and tried to apply icons used in the actual world map.
This is a cropped version, so there will be more waypoints. The plan is to make a labyrinth with a difficult path. You may want to stock up your potions before entering the sacred forest.
- New animations for the paladin
- New backgrounds
- Story implementation
- Updated alpha version (31st of October)