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Post news RSS Son of Nor VIDEO Dev Diary #68 - Can You Read This?

We give you a sneak peek at our own cutscene editor. And its bugs :)

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We give you a sneak peek at our own cutscene editor. And its bugs.

  • This week: We were at Subotron in Vienna, Austria, talking about our Kickstarter campaign. Then: dialogs, cutscenes, funny bugs in our NPCs and cutscene editor, many new sounds in the Wind Temple, crosshair adjustment and doing a fire burst with a wind push (both based on forum and tester feedback).
  • We're especially interested in what you think of the crosshair and the fire burst idea.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss your opinion in our daily team meetings!

Comments
SinKing
SinKing - - 3,119 comments

Coming together really nicely. I think enemies attacking during cutscenes happened in quite a few games I played, and I usually found it funny.

The language looks like it is mirrored and hadn written poetry ^^

Strange that the normal maps for the "housecubes" look so badly. The cylinder doors/windows have enough resolution, but the shadows are in the wrong place. It could be done very fast by adjusting the vertex normals/smoothing before baking a normal map.

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ChrisPolus Author
ChrisPolus - - 88 comments

This scene is still pretty early in dev, I think a lot of stuff is still off, but I'll forward your comment to the team Monday. Just to be on the safe side, thanks!

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ChrisPolus Author
ChrisPolus - - 88 comments

Yep, confirmed in today's meeting. These house boxes are just placeholders for now. Expect something better looking :)

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Sph!nx
Sph!nx - - 722 comments

Nice work guys. Love the sounds in the temple. Adding sound is like adding life to the world.

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