DWG bringing you more new assets for Sea of Memories.
Firstly, we finally have our pressure pads ready.
Then, we want to share the door frames for our double doors. The lights above them represent the number of "activators" needed to open the door. For example, in a door with 2 lights you might have to activate 2 levers and in a door with 3 lights you might have to activate 3 pressure pads.
Finally we have the frame for our portholes. This portholes are small openings that the Fish character can pass through.
And that's it for now peeps.
See y'all next time!!