Just dropping a small update this time. I haven't done that much this week.
I've been tweaking around rendering the "fog of war" in rooms. The shadows now grow and disappear gradually as an effect of doors being opened and closed gradually. I have done this so that it will be possible to open doors just enough to tuck grenades through, without exposing oneself completely to suspects in the room on the other side.
The other thing is bullet decals. These will now appear when bullets hit the floor and ceiling, and I've also made a new particle emitter for these hits (yes - there's not nearly enough particles in this game yet!).
I also made some progress on the walking animations. That's really positive since the walking animations are the biggest thing stopping me from adding the player character. I hope to make more progress on this until the next time. Next time will not be next week because I'm going to be busy with other things.
Thank you all for all feedback ‐ it really keeps me going!