Hello fellows!
It's been a hard week for SkullDive development(Last sprint until the Alpha release).
Now, SkullDive needs some tweaks at the code and to implement the very huge amount of quest that i've been writting and designing!
Do not be scared the alpha progress is stucked at 90% but I only need to Implement the alpha's objectives!
- Fixed some map issues.
- Added loading screens.
- Fixed some issues involving collisions with the ground.
- Finished Save/Load system.
- Added to the queue of developing: AI Dungeon Raiders.
- New smooth fade in fade out screen filter.
This feature will be added a couple of updates later after the release of the Alpha.
Over time, while you explore the deeps of the dungeon of Startia, some Dungeon Raiders will try to invade and destroy everything inside of it!
You are the sacred protector of SkullWorld, so you will need to fight them!
[Explanation]
A Dungeon Raider is a Human living form, equipped with some weapons with the only goal to loot and destroy the core crystal of the dungeon.
[/Explanation]
This scheme will grow as the development of the raiders evolves.
This feature will be very important at SkullDive, you will find a lot of stuff to do at SkullWorld's Dungeons.
While you advance helping the Inhabitants of the Dungeons they will give you some sidequests.
Some of them will be very easy, and others will rip you apart.
With this feature I want to make you feel involved with the Inhabitants and make you love them, or hate them.
SideQuests will be implemented since 0.1A.
Again, this is all, I really hope that you find SkullDive an interesting project, and if is it remember to watch this project by clicking on the sidemenu button Track this game.
My most kind regards and thanks for reading.
-Rob
The side quests looks interesting! Have been tracking this mini skull since screenshotsaturday.
Oh, Thank you lancelot_gao! I'm glad to hear this ^^
I really hope that you enjoy the game.