The Gray Man is a surreal first-person point-and-click adventure about a serial killer who confronts the player, as the murderer's conscience, with interpretations of his internal conflict.
The time is slightly distant, although, to be honest, the game is almost done. This is mainly due to marketing the game over the summer, and of course various bug fixes and adding small details and such. Speaking of the author's diary, what am I missing from the game at the moment?
- Clearer in-game help. I know how to do it, in what way. I'm on it now.
- Improved orientation in space. It's a pressing issue that's difficult to resolve, but I want to tackle it.
- Lots of fixes from feedback I'm getting in many ways. I'm sure I'd elaborate it more specific many times over in later updates!
- Minor details - in-game scores (bizarre, I know), alternate paths and more extensive in-game interaction, different menu options, more cheats and integration with Steam achievements.
- New better demo!
Not much in the end result and the time ahead is very sufficient! I want to interact with you on many levels and communicate many insights, decisions and so on from my position as an indie developer. Feel free to feel free to ask anything here, or somewhere else!
If you are more interested in the game and want to check The Gray Man's updated stuff around:
Subreddit
Twitter
Youtube
Steampage and itch.io links for more stuff to see!
For now, that's all from me. Thank you very much for your attention, ahoj!