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Micro Annihilation, now with a proper introduction to the story, tutorials, and more!

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Reintroduction Update

This update adds a proper introduction to the story, tutorials, and more, to Micro Annihilation!

Big thanks to the players on Discord, who continually guide Micro Annihilation!

Introduction

  • At the start and end of every mission, you now get to watch your command ship fly in and out of the underground hangar!

  • You can finally see what a "Micronian," a member of the United Armies, looks like!
    They're kinda cute!

  • ...and positively tiny! Flowers for scale!

  • Added three hand-crafted missions, which teach the player how to fly their command ship, how to build their base, and how to lose. Yeah, you read the last one right.

Missions

  • Supply run and resource rush mission metal deposits now give 2X resources.

  • The camera now "flies" to your command craft at the start of each mission. A little bit of cinematic spice.

  • The Military Operations Mainframe, also known as MOM, will now inform you if you have unoccupied rare earth metal deposits.

Research Topics

  • Command craft booster now has a prerequisite research topic, ensuring it is available at an appropriate time.

  • Toxian Biology now unlocks the ability to gather intelligence on Toxian commanders.

  • Research button is now disabled if there are no research topics available.

Units

  • Melee units should now do a better job of getting in melee range than previously. Math is hard.

  • Enemy commanders now have their damage line up better with their animation.

  • Basic black ants now spawn the same time as their queens, which substantially reduces the difficulty of the early game.

  • Doubled flak cannon projectiles, halved physical damage.

  • Missile quad, missile launcher, and missile turret's turret vertical angle flexibility increased dramatically, allowing for easier acquisition of air targets.

  • Increased missile launcher range against targets above them, principally, air units.
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