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Micro Annihilation will place you in control of a secret paramilitary organization called the United Armies. But, their greatest secret is not that they have military forces hidden around the globe... it's that they are miniscule!

As supreme commander, you must defend against a new, mysterious, global... insect invasion!? It is up to you to investigate the strange new threat, manage resources, research advanced technologies, and deploy your troops around the world.

Micro Annihilation draws homage from beloved strategy titles, such as Dune, Command & Conquer, Supreme Commander, X-COM, and Total War, throwing in the twist, "What if you were only an inch tall?"

Key Features

  • COMMAND YOUR MINIATURE ARMY across recognizable environments. (Not unlike many of us did as kids with our toys, but this time, with many more explosions!)
  • TAKE COMMAND FROM A FIRST-PERSON PERSPECTIVE in your unique hovering command unit. Tiny tanks cannot open doors, but maybe your command craft can break them down with a good push...
  • CONSTRUCT BASES by literally air-dropping your structures into the battlefield!
  • USE AUTOMATED TRANSPORTS to tactically deploy your troops onto inaccessible surfaces!
  • RESEARCH ADVANCED TECHNOLOGIES to unleash an array of units, from sturdy tanks to nimble, jet-powered, laser-wielding gunships!
  • SQUISH AND EXPLODE an impressive spectrum of [REDACTED].
  • UNEARTH THE LORE of the mysterious foe, and your own miniscule civilization.

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HEROIC Update

News

NEW FEATURE: Heroes 1.0

  • Your units can now gain experience, and eventually will be promoted!


  • Heroic units can be leveled up to ten times, where each level adds 10% damage, and 5% damage mitigation.

  • Heroes will reappear in future battles to fight by your side!
  • Each hero has their own background story.

  • Heroes lost during a mission stated in mission results.

  • Review your existing heroes, and your hero memorial, on the world map screen.
  • Enemy commanders may attempt to focus down your heroes!

NEW FEATURE: Streamlined Acquisition Point Economy

  • Upkeep has been replaced with a much simpler population system.


  • Ground combat units and Dragonfly consume one population space, whereas gunships occupy three. Non-combat units do not occupy any population space!
  • Your Command Craft, Ground Command, and Air Command each provide 15 capacity.
  • Added new Command Tower, which also provides 15 capacity.


  • Rare Earth Metal Extractors now generate a consistent 100 acquisition points per five seconds.


  • Refineries now provide 250 acquisition points per biopolymer. 1000 per full load (4 biopolymers) from the Collector.


  • Dropped biopolymers in the battlefield will now last five minutes, opposed to one, giving you a better chance to collect them.
  • Research Labs now double acquisition point bounties from killing enemies.


NEW FEATURE: HUD Upgrades

  • You can now select any Construction Yard to place structures, but regardless of which Construction Yard was selected, the closest will build the structure. This makes it substantially easier to queue up many structures, no matter where they are in the mission area.


  • Added Command Craft health bar to HUD, only visible once you have received damage.
  • Added arrow pointing to where your units were last attacked.

  • Added arrow pointing to where your command craft was last attacked.
  • MOM will now mention bounties in the third tutorial mission.
  • MOM will now warn in the third tutorial mission that the player is unprepared when the enemy commander strikes.
  • MOM will say, "New Acquisition Options," upon completion of a unit that can build other units.
  • MOM will now say, "Collector lost," when one of your collectors are destroyed.
  • Differentiated under attack messages spoken by MOM, so you know exactly what is being attacked.
  • Instructions text now mentions using the mouse wheel to control your altitude.

NEW FEATURE: Upgraded Particle Effects!

  • Nearly all particle effects have been updated to match the beautiful low poly style!

  • Disabled motion blur on many particle effects, which made them appear blurry.

NEW FEATURE: United Armies Lore Added!

  • Added three new lore entries regarding the history of the Micronian people and the forming of the United Armies.
  • Added one new lore entry explaining how Micronians name themselves.

Balance

  • Increased Flame Tank's maximum speed from 5 to 7.5


  • Increased Flame Tank's acceleration from 2 to 3.
  • Increased Melee Tank's maximum speed from 6 to 7.5.


  • Reduce laser tank's vertical angle, to make it less effective as an anti-air unit. 45 to 30 degrees.


  • Doubled biopolymer costs of research topics, as they were simply too cheap for the number of biopolymers received on average.
  • Increased physical damage from Assassin Ant's sticky acid, from 1.5 to 3 damage per tick.


  • Increased fire damage from Exploder Ant's sticky fiery acid to 30 per tick.


  • Buffed commander mutator traits. Each level of hit points, melee damage, ranged damage, range, speedy meleer, and speed now add more per level.
  • Abandoning or failing missions will greatly reduce any resources returned to the world map, if there were any to start with.

Polish

  • Greatly reduced ability for ground units to appear on leafy objects, like trees and bushes.
  • Raised structure foundations up a tad, to reduce z-fighting with the ground.
  • Removed ugly brick texture from buildings, with simple flat colors.
  • Your command craft will be less likely to go full speed into a wall, when near the wall.
  • Upon evolving, queens will send out all their platoons to attack.
  • Queens will now prioritize fulfilling the oldest platoons, resulting in more consistent attacks.
  • Now each queen will specialize in a narrow selection of tactics and compositions.
  • You can now hold ALT for mouse look.
  • State speed benefit in Command Craft Booster descriptions. 200%, 300%, 400%.
  • Spaced out natural formation a bit more.
  • Added tabs to Knowledge Base, so you can more easily look up research topics, friendly units, and enemy units.
  • Ground Command will not be visible until after the second tutorial mission.
  • Enemy commander on the third tutorial mission will now target structures to expedite your destruction.

Fixes

  • Cancelling buildings will return the AP spent.
  • Queued MOM quotes will now play properly.
  • Your collectors should no longer fight over the same biopolymer. How selfish!
  • Ground units drive past each other more effectively.
  • Reduced how often air units need to repath.
  • Fixed numerous pathfinding issues with air units.
  • Air units should be able to chase enemies more effectively.
  • Units that land on top of other units should now slide off each other.
  • Fixed transport box alignment on air transports.
  • Reduced likelihood of air units get stuck on edges of obstacles.
  • Reduced likelihood of walk cycles getting stuck.
  • Reduced likelihood of structures snapping onto unintended surfaces.
  • Fixed hard crash if you press escape on the hangar cutscene.
  • Fixed bug where Commanders could not target ground units.
RESURGEANCE Update

RESURGEANCE Update

News

Expanded commanders, epic finales, zombies, dynamic challenges, intelligence gathering, lore, and more!

(Re)introduction Update is now live!

(Re)introduction Update is now live!

News

Micro Annihilation, now with a proper introduction to the story, tutorials, and more!

The COMMANDERS Update

The COMMANDERS Update

News

Unique and deadly commanders are ready to face you in the battlefield!

Micro Annihilation Steam Page is Live!

Micro Annihilation Steam Page is Live!

News

Micro Annihilation Steam page is live! Here is a summary of all I have done since the prototype!

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Micro Annihilation Prototype V0.1

Micro Annihilation Prototype V0.1

Demo

Our first public prototype, demonstrating the basic concept of the game: tiny armies operating within a human-sized world.

Comments
DoDoCat
DoDoCat

Great game!

Reply Good karma Bad karma+3 votes
MicroAnnihilation
MicroAnnihilation

Thanks! Did you have any particular thoughts while playing?

Reply Good karma Bad karma+2 votes
DoDoCat
DoDoCat

maybe aircraft? or bot mode?

Reply Good karma Bad karma+1 vote
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Twitter

Latest tweets from @microannihilate

RT @ZoopTEK: I accidentally set the world on #fire... #gamedev #gamer #games #indiedev #indiegame T.co

Jul 9 2021

RT @IndieDB: A veterancy mechanic has been added to the micro-scale warfare game, Micro Annihilation: Indiedb.com T.co

Jul 3 2021

RT @ZoopTEK: Random bit of good #news! My game, Micro Annihilation, has made it to the top ten on @IndieDB! Exciting! #gamingT.co

Jun 23 2021

RT @ZoopTEK: And they say war never changes... I can't say I've ever heard of, "#miniature #tanks go to #war against #bugs."… T.co

Jun 21 2021

RT @ZoopTEK: The HEROIC Update for Micro Annihilation is out! Check out everything that's new here: Store.steampowered.comT.co

Jun 16 2021

RT @ZoopTEK: The next Micro Annihilation update will feature heroes! They even each get their own little unique backstory!… T.co

Jun 9 2021

RT @ZoopTEK: I'm a big fan of the new low poly particle effects! They will appear in the next update on Steam!… T.co

Jun 6 2021

RT @ZoopTEK: @hugging_dragons In Micro Annihilation, you take command of a #miniature #army to defeat #giant #bugs! Despite bei… T.co

Apr 29 2021

RT @ZoopTEK: @osamadorias I just spotted your tweet, and wished I saw it earlier! Micro Annihilation: take command of a… T.co

Apr 28 2021

RT @ZoopTEK: @IndieBandits Micro Annihilation: Take command of a #miniature #army and obliterate the mysterious #giant #bugs! E… T.co

Apr 28 2021