• Register
Post news RSS Progress Update!

Lets summarise everything that's been happening around WotG in the last two months of development - understandably not everyone follows us on Twitter so can expect a nice round-up of all the updates we put into the game!

Posted by on

User Posted Image

Art Upgrade

Starting out as a Global Game Jam game our title had... graphics. You gotta give it to our artist, Tony, who did a commendable job by himself in just under 48 hours. However, it was indeed, made in under 48 hours. Give him some more time to work on graphics and lo and behold, we now had a graphic style. Everything flourished with colours and polygons and started to look the part!


As you can see we also had an UI/HUD overhaul!


Fancy new mechanics

It's not just looks that have changed - we've also added more gameplay mechanics to increase the depth of the game as well as the skill ceiling. One such mechanic is the 'Group Speed'. The larger your group is the slower it will move and at the same time the smaller it is - the faster it will be! This lets players decide if they want to build a large army and convert other groups or keep their groups small and be more agile, making the trip to their temple easier.

'But what if I make a large group and I wan to make it smaller again?' Have no fear, Splitting is here! We've also added a castable 'Tornado' which can be used on your own follower groups in order to split them up into smaller ones. Are you being squeezed in a corner by a bigger group? Split yours into a smaller one and run away! Fearing a lightning strike? Split and then retake your struck followers! The opportunities are endless.

582897 orig

What lies beneath the surface

Although its harder to show, our programmers have been adding a ton of functions to our game. In addition to making everything mentioned above actually work, they've now made our game playable online via Steam Friends! If you don't have any friends with you to play, you can just bother someone online now! If that's still a problem then have no fear - our programmers made a crafty AI to play against you (codename: 'ComNet') who will give you a run for your money.

1375723 orig

If that wasn't enough they also created several 'Gamemode Mutators' which augment your gameplay. These include random lightning strikes around the map, earthquakes or clouds that obscure vision and just create chaos. Combining those with some wacky general round settings like maxing our follower speed can quickly create an otherwise strategic game into a heart-racing-panic-driven rumble!

So what now?

With all of that done we're left with mostly polishing. We still have one more map to add as well as a trailer. We've already created a Steam Greenlight page, but that will need updating with all the final assets.

With Steam Greenlight in mind, if you're interested in our game - we're aiming to publish there on the 20th of May - thats in just a couple of days! As we get closer to that day we'll be sure to post more information about it.

logo ohgodmyeyes

See you on Steam!


"we're aiming to publish there on the 20th of May - thats in less than two weeks!" Em, it's going to be in 4 days lol, but other than that, pretty hyped for the game. Going to test out if the game is capable of being a competitive game.

Reply Good karma Bad karma+2 votes
Roov Author

Oh snap, thanks for noticing - must have gotten mixed up with words! We're aiming to go on Greenlight just 3 days from now, thats true.

Much obliged for showing interest in our game as well, we hope you like it!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.