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The character controller is set up, the AI works, and enemies can fight/flee in melee or with guns of their own. The first level is a wide open "hunting" level. The one we're working on is a sci fi themed level with teleporters and a ton of crazy action.

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The character controller is set up, the AI works, and enemies can fight/flee in melee or with guns of their own. The first level is a wide open "hunting" level. The one I'm working on is a sci fi themed level with teleporters and a ton of crazy action.

Complete:
* Opening video
* A basic menu system with About (instructions), Options, High Scores (saved online), simple loading screen, music, etc.
* An integrated HUD with show Rating (stars), Health (hearts), clips and ammo
* First person controller with multiple weapons
* A goals-type of screen leading into level, outlining the starting weapon and trophy to complete
* Level 1, a wide-open nature level with a farm, a ruined facility, animals galore, thew trophy monster and a lot of hidden goodies
* AI with Pathfinding, blood, guts, ragdolls, etc.

Currently Working On:
* Level 2, a fast-paced sci fi level with a lot of monsters and teleporters
* New monsters for Level 2
* Lightmaps for level 2
* Unique sci fi weapon(s) for level 2 and other sci fi themed levels

To Do Some Time Soon:
* Better lightmapping for Level 1
* Voiceovers
* (More) Sound fx
* More video clips and loading screens

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Bob_Tokimoto Author
Bob_Tokimoto - - 4 comments

Hilariously, (in the past) I was able to put menus together in a day and a half and yet I've been screwing around with lightmapping a scene for FOUR DAYS STRAIGHT. And I know for a fact that I'll have to spend at least two more days messing with it - just to get one scene right. then I have to do the other one. the good news is that I'm dangerously close to implementing the 2nd level and adding a controller and "stuff" to it. If I hadn't hit the lightmap bump in the road, it'd be done by now!

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