In Shootin' Stuff, you are the host of a reality TV hunting show. You have to keep ratings high without getting killed. Every "episode" features a wacky trophy kill and you start with a single weapon and a crowbar. The idea is to give it old school sandboxy gameplay and to allow players to decide how to approach every map (episode) for ten episodes. The goal is to keep ratings high enough that the show doesn't get canceled and to avoid getting killed along the way. Scores are saved online to compare hunters and 9 of the 10 maps are chosen at random from a pool, forming a different narrative every game.
A campaign to fund Shootin' Stuff! has been launched on Kickstarter. A Japanese language version of the game has also been announced. Some of the backer rewards include having your face or pet in the game, a t-shirt featuring your character, and even a private puppet show in your home town.
Shootin' Stuff! is nearing completion. We're mostly level building now, preparing for a Kickstarter launch and a regular Greenlight campaign. We should...
Time Book Entertainment's first release, Shootin' Stuff! will launch a Kickstarter campaign on June 2nd. The official trailer is up and the demo is almost...
This weekend, John Joyner and I are shooting some stuff for the official Shootin' Stuff! trailer. We're also shooting some stuff for the official Kickstarter...
The character controller is set up, the AI works, and enemies can fight/flee in melee or with guns of their own. The first level is a wide open "hunting...
pass the link of the site guys
OMg, thanks! Here it is :)
Kickstarter.com
looks a big
Should have a playable Alpha demo on our site tomorrow.
Looks amazing!
Thanks!