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Post news Report RSS Pity Please! Devlog #10

Welcome to our 10th Development Log! In this update, we're thrilled to share the latest improvements and features that make Pity Please! an even more captivating survival experience. We've added a sophisticated weather system, enhanced pedestrian movements, done some environmental detailing, fully stocked island stores, and a streamlined user interface! We hope this will offer a more engaging and realistic journey through the challenges of the homeless lifestyle.

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Welcome to our 10th Development Log! In this update, we're thrilled to share the latest improvements and features that make Pity Please! an even more captivating survival experience. We've added a sophisticated weather system, enhanced pedestrian movements, done some environmental detailing, fully stocked island stores, and a streamlined user interface! We hope this will offer a more engaging and realistic journey through the challenges of the homeless lifestyle.

Weather System Update

One crucial aspect of homelessness is the constant battle with the environment. Pity Please! incorporates a sophisticated weather system to reflect that struggle. We've developed the system to track the weather patterns of the island, including air pressure, humidity, temperature, and local storm events. It also accurately represents the day-night and yearly weather cycles, like seasons. This weather system will significantly influence various aspects of the game's simulation, from your body's temperature to it's metabolism.

Godot's particle system helps us bring these weather states to life, whether it's a calm, sunny afternoon or a thunderstorm filled with heavy rain and lightning. Adapt and survive, Mother Nature waits for no one!

Devlog 10 weather

Pedestrian Enhancements

We've been under the hood, tweaking and fine-tuning to deliver a superior gameplay experience - particularly beneficial in the panhandling minigame. The pedestrian movement has received a significant update, now utilizing a more efficient tile-based transition system. This not only aligns their walking speed with the player character but also gives a lot more fluid and responsive pedestrian animations.

Devlog 10 Panhandle

Detailing The World

In our ongoing effort to elevate the game's realism, we've added more intricate environmental details! The beach now features sun umbrellas, towels, beach balls, and cooler boxes, enhancing the sense of a lively island. Fishing enthusiasts will appreciate the visual improvements made to fishing piers, adding another layer of immersion for when you're getting your next meal! Beyond that, we've also enriched urban spaces like the University with bicycle parking and planting additional trees and bushes.

Devlog 10 Details

Retail Therapy

All the stores on the island, from the Supermarket to Fast Food joints and Tailors to Gift Shops, are now fully stocked with a variety of items to cater to your wants and needs. Whether you're hunting for daily essentials like food and drinks, or seeking new clothing, the island's shops have got you covered!

Shop 'til you drop and enjoy the convenience of finding everything you need to survive!

Devlog 10 Retail

User Interface Overhaul

Say goodbye to screen clutter! We've revamped the game's User Interface and the new UI design is compact and unobtrusive, giving you more screen real estate to immerse yourself in the game world!

PityPleaseNewUI

Thanks For Reading!

With that, we conclude devlog number 10.

Thank you for your continued support of Pity Please! We can't wait to share more with you soon.

Steam: Store.steampowered.com
Twitter: Twitter.com
Discord: Discord.gg
YouTube: Youtube.com

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