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Post news RSS November Update 2016

Tim, our community manager explains why we haven't been active that lately! But no worries! We are still working hard on it!

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And for those who cannot watch the video right now, we've also posted the update in text form below.

We have been quiet in the past few months, with occasional updates on Twitter and Reddit.
The reason why there wasn't an update video for the past months is because we are focusing on playtests and gameplay aspects for Resistance And Liberation.
Let us take you through some of the new features that we've added.

First of all Stefan, our lead designer has been working on adding more props and gameplay changes into La Fiere. Adding the tanks for cover on the road and tweaking the playable areas like the bridge.

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He also created a new model of the .30 Cal semi-automatic service rifle as known as the Garand for our rifleman and the .45 Cal M1A1 Thompson for the NCOs.

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Korneel, our coder has been working mainly on the gameplay. He added crouching and leaning, as well as damage zones on the player models.
Now hitting someone‘s toe isn‘t fatal as it used to be.
Paul Jackson, a 3D artist has been working hard on the Flak 88 to texture and finish it.

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Rob, one of our level designers has been rebuilding one of the original RnL source maps, Ste. Marie Du Mont. It is now in a greybox stage that we will start playtesting very soon.


We would also welcome our new sound designer, Ramon. We are really excited what he can bring towards the new game. So far he has recreated gun shot sounds for the four weapons that we have implemented.

Again, I highly encourage our community to follow us on facebook or twitter or sign up to our forums and check out the threads so you can have a talk with us,
the developers. and bringin our community in one place so we could listen to your voices and answer questions and possibly add some new features that you guys would like to see.

we're always looking for new members to join our team and help us make this game look and play great again.
The skills we require most currently are level designers with a strong background in designing competitive multiplayer levels.
If you think, you can help, don't hesitate to approach us. If you want to help, but think your skills are not sufficient yet, contact us anyway,
since this team is a place where people can grow over time, we do not expect Triple A level quality over night.

You can contact us at our contact page on our website

Last but not least, we would like to invite you to our public Discord server, where you can meet and chat with the devs.

That was it for this update video, if you have any questions, don't hesitate to post them in the comments below and stay tuned for more news updates coming soon.


Good **** guys cant wait for an open early access or sample gameplay

Reply Good karma Bad karma+7 votes

this actually looks surprisingly good, keep the good work

Reply Good karma Bad karma+5 votes

Thanks, we're getting there. We left some bloopers in on purpose btw :D (Angry rifle guitar german for example, or funny clown sleeve) but we're working on getting those resolved, too

Reply Good karma Bad karma+2 votes

Do you know when you guys are holding like a beta/alpha thing when you can try the game and tell what you could improve. it would be a great thing since A)you would get feedback which could "drasticly" improve the game
B)More followers since an open beta/alpha thing often attracts more people.
Secondly is this game gonna be free like the HL2 mod? If not then how much would the game cost?
(Anonyminity intensifies)

Reply Good karma Bad karma+2 votes

We're doing internal tests with a few selected members of the old community every week already. That has given us a lot of feedback as well as shuffled our priorities quite a bit :) We'll soon expand beyond that phase.

Reply Good karma Bad karma+2 votes

Thank you for your monthly updates. You just reminded me that the best WW2 shooter is closer to be released!

Reply Good karma Bad karma+1 vote
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