Hi guys. A little late but here's a short update on the game. As mentioned previously, this time it will be about the new parkour system.
The parkour system has been rewritten, mainly taking into consideration of players point of view, and future extensibility. Right now, all the previous functions are there, so player can still double jump, wall run, climb up ledge, ground slide, all without robbing the players of the control.
Here's a walkthrough of what a player could do.
With the movement mechanic done, the next plan of action is to start the asset creation, mainly the player model, guns and first iteration of the environment so we could start doing level test.
Once this start is done, we plan to start putting out a closed alpha build.
If you have any ideas or features you wish to see in the parkour system, please feel free to tell us what are your thoughts. Personally, I will like to implement an air gliding wingsuit feature!