This news post has now a bit more of images to look at. Still the modders amongst you get a fair share of it. The last batch of work produced some new models as well as giving insight into the modability of the final game.
On the model side edwinbradford and I did some work on more models. He put work into a reception desk for the first map. The desk is not fully finished yet in that there will be a drawer unit on the left side which is mostly finished. On my end I did some computer related items. A new modeler is also showing up on the horizon. If everything works out his work should be also part of the next new post. Also new is the first self made in-game font Epsylon7. A screenshot is provided at the end of this news post.
On the code side a lot of work went into adding more game play elements. The stress has been on implementing an XML reader system for the script to load various elements from xml files. For those interested ( upcoming modders and game makers ) you can find some samples of the new XML files introduced at the Sample Directory. All files are heavily commented to give you some insight.
New is also the fall back Fake-Display mode for computers. This mode uses the conventional 2D display for computer screens as you know it from other games. You can choose between the Real-Time and the Fake-Display mode depending on your choice and hardware limitations.
The aim for the near future are more models in-game as well as a working computer network to roam around.
Here some of the new screenshots. For all have a look in the Image Gallery reachable by the links below.
Have a N.I.C.E. Day
Good stuff, as always :)