A new 2016 trailer has been released for Drunk On Nectar! The last trailer for the game was released almost 1.5 years ago (for those of you that remember the first DoN video!) and the game has come a long way since then.
Again, if you haven't already voted for Drunk On Nectar on Steam Greenlight please do so now!
There's a ton of graphical improvements and fixes in this new video, I hope you enjoy watching it!
I'm working hard on polishing the game for its first release build. Almost everything is there now, but the last piece of the puzzle is in exposing DoN's myriad procedural generation systems to the players themselves so they can get the most out of the game. This includes random-map population and maybe even a first cut of the species designer for at least Fauna; flora is more complicated with its temporal-event scheduling system (fancy term for lifecycle/seasonal-growth) that I wrote for DoN's plants. Or I might leave out the species designer tools completely and get a first build out. We'll see.
Ultimately videos like this trailer only scratch the surface of the many systems hidden inside Drunk On Nectar so I'm anxious to expose as many of these as possible to the end-users in the first build itself so people get a sense for the enormous scale this game represents in terms of number of frameworks, custom systems and simulation tools that I've built for this game. Hopefully over time I'll be able to dive more deeply into each of these systems and the endless fun you can have with them!
Thanks for reading! Please vote for the game if you haven't already done so!
A playable build of Drunk On Nectar will be coming to you very soon!