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We are an artistic collective specialising in game modding, graphics design and copy editing. This page on the Mod Database was created with the intent to showcase our video game-related work, which completed will comprise of mods for Minecraft, Rise of Nations, as well as self-designed, Spring-based games.

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Italian Group - La Taverna dei Modder

Italian Group - La Taverna dei Modder

202 members Geographic

A group for all Italian members of ModDB. Share your views here! Tutti i membri sono invitati a specificare la loro regione d'origine per avere un titolo...

Beelim Solutions Bhd/Ltd

Beelim Solutions Bhd/Ltd

1 member Developer

A developer of adventure mods including Cybermen Masks.

Comments  (0 - 10 of 18)
Pablo-
Pablo-

Is there a limit to insert custom units?

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Pablo-
Pablo-

That comment it's off i have alredy solve my problem :)

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Pablo-
Pablo-

i'love your mods :B

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Tallestdavid
Tallestdavid

why do you have it as female on here? xD just noticed that

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Beelim Creator
Beelim

Finally moving to itch.io. This move might be permanent but I cannot say. I haven't decided yet.

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hongquancand
hongquancand

Hi, I´m learning use 3ds max5. But it´s so hard. I don´t kmow how to open file .nif by 3ds max or creat .tga file. Can you help me?

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Beelim Creator
Beelim

I have had problems trying to get the NIF plugins to work too. Recently, my copies of 3ds Max all stopped working, then suddenly the one I had on this computer simply ceased to work.

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vschauhan4101997
vschauhan4101997

i got a few doubts i have ww2 second great war mod installed
and want rise of kings mod too so can u guide me how to

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Super7700
Super7700

Both mods are meant to go in the mods folder, so they should be mostly compatible with eachother. The icons and sounds however are not compatible so either you will have to make do with one mod having the wrong icons or sounds or you can switch certain files whenever you wish to switch mods, which can be relatively complex.

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vschauhan4101997
vschauhan4101997

hey u there

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