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We are an artistic collective specialising in game modding, graphics design and copy editing. This page on the Mod Database was created with the intent to showcase our video game-related work, which completed will comprise of mods for Minecraft, Rise of Nations, as well as self-designed, Spring-based games.

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Beelim Solutions Bhd/Ltd

Beelim Solutions Bhd/Ltd

1 member Developer

A developer of adventure mods including Cybermen Masks.

Italian Group - La Taverna dei Modder

Italian Group - La Taverna dei Modder

200 members Geographic

A group for all Italian members of ModDB. Share your views here! Tutti i membri sono invitati a specificare la loro regione d'origine per avere un titolo...

Post comment Comments  (0 - 10 of 14)
Beelim Creator
Beelim - - 957 comments

Finally moving to itch.io. This move might be permanent but I cannot say. I haven't decided yet.

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hongquancand
hongquancand - - 487 comments

Hi, I´m learning use 3ds max5. But it´s so hard. I don´t kmow how to open file .nif by 3ds max or creat .tga file. Can you help me?

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Beelim Creator
Beelim - - 957 comments

I have had problems trying to get the NIF plugins to work too. Recently, my copies of 3ds Max all stopped working, then suddenly the one I had on this computer simply ceased to work.

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vschauhan4101997
vschauhan4101997 - - 10 comments

i got a few doubts i have ww2 second great war mod installed
and want rise of kings mod too so can u guide me how to

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Super7700
Super7700 - - 717 comments

Both mods are meant to go in the mods folder, so they should be mostly compatible with eachother. The icons and sounds however are not compatible so either you will have to make do with one mod having the wrong icons or sounds or you can switch certain files whenever you wish to switch mods, which can be relatively complex.

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vschauhan4101997
vschauhan4101997 - - 10 comments

hey u there

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azangara
azangara - - 437 comments

I made a skin you requested
as you throw it

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azangara
azangara - - 437 comments

I will help than to a smog I agree, only I am not able to program and do 3д model

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Beelim Creator
Beelim - - 957 comments

Okay, it's not a big deal.
Look for the file "rifleman_asian.bh3" and the file "rifleman_arab_asian.tga" in RoN. Edit this tga and see if you can create a German infantryman for me.

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azangara
azangara - - 437 comments

I do not know how to make models
I work with Photoshop
but if that should help)))

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Beelim Creator
Beelim - - 957 comments

You will need 3ds Max 5.1. what I request is that you do not make new models; I can do that on my own - I need you to help reskin infantrymen, by editing the tga files in Rise of Nations itself. I will be getting down to compiling a list of units, and I will teach you when I am ready.

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Beelim Creator
Beelim - - 957 comments

If you have RoN, I need you to help create and test infantry models. While 3d rendering software is not necessary, a lot of in-game testing will be required. Also, if you can improve the quality of the textures for terrain for Rise of Kings, it'd be great. I've seen the work you're doing for Super7700 and it's very good stuff.

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