Hello people. We are making a game called Mogu! We have been working on for several weeks. The gameplay is a platforming based puzzle that revolves around flipping and rotating panels. When the player flips or rotates a panel, everything inside the panel is moved, and gravity is re-oriented as well. Using this mechanic, we have designed a series of puzzles that we hope are fun and engaging.
Based on player feedback we have received in the past weeks, the primary area to focus on is game clarity. We got a lot of feedback about the limited visuals, especially around concerns that people would not take the time to really experience the puzzles if they weren't drawn in by engaging visuals. Our goal for this week and next is to get the visuals and aesthetic of the game to a level where people will take the puzzles seriously. Another area that is very important for drawing new players into the puzzles is the menu and tutorial levels, so we also spent some time developing these. We are pretty happy with where the tutorial levels are at, but we know we have some more work to do with the menus. Specific goals include better menu visuals and a level select screen.