• Register
Post news RSS Life after our 2nd Dev-Demo Update

Since the release of our Dev-Demo, the 2nd update was the most excit­ing and most rewar­ding time in the Schein-life of our PR mana­ger. This is the story of Schein’s most recent success.

Posted by on

Posted in Marketing & PR | Apr 9, 2013 | by Tiare Feucht­ner

A little more than a week ago, we released the second update of our Dev-Demo. It seems unbe­lievable that it was only the second, for it alre­ady feels like we’ve been doing this fore­ver. This update was spe­cial to us though, because it con­tai­ned quite many chan­ges, and dras­tic ones at that.
My favo­rite inno­va­tion is the ama­zin­gly damp wea­t­her due to those scary thun­der­storms with blin­ding light­ning. But the one you will pro­bably notice the most is our com­ple­tely new cha­rac­ter. And don’t for­get about the Irr­licht – it too has changed!

Char Evolution

We found this update deser­ved some atten­tion, so we went to great lengths to announce it pro­perly. A week was spent gathe­ring con­tact details and mai­ling out press relea­ses.
The results are good! Our Stats tell us, that we’ve made new records with down­load num­bers and page views. And we’re espe­cially happy to see so many ama­zing Let’s Plays of Schein, which tells us that we’ve mana­ged to polish our game visually to make it appealing for others to show off.

Of course we spent some time incre­a­sing our reach, in pre­pa­ra­tion for this huge update. We found that an add on Face­book works mira­cles to gather sup­port from around the world – spe­cially India, Argen­tina and Bra­zil pro­ved to be enthu­si­as­tic and awar­ded us with a great many likes. We also inclu­ded quite many gaming plat­forms which we had omit­ted pre­viously, because initi­ally we con­cen­tra­ted mostly on English and Ger­man speaking regi­ons. It feels great to be in touch with so many ama­zing people all around the world and this is surely one of the most rewar­ding aspects of PR.

While I was busy chit-chatting with fri­endly people around the globe, our indus­trious team was alre­ady working on our next update. We should have that ready for you quite soon.
Now some of you might think, “Finish that game alre­ady and stop pes­te­ring me with that puny little demo level!” ..well you might be able to help us speed things up – our crowd­fun­ding starts on May 5th on Indie­gogo!

Comments
SinKing
SinKing

Why indie-gogo? I have heard of some people who's projects didn't get noticed there at all. What's wrong with Kickstarter and why is Indie-Gogo praised so highly, of lately.

Your game looks creepy ^^
Will it be playable on tablets as well?

Reply Good karma Bad karma+2 votes
feillyne
feillyne

Kickstarter is available only for developers from the US and UK - that's due to Amazon payments. So it's Amazon to blame.

Reply Good karma Bad karma+2 votes
ZeppelinStudio Author
ZeppelinStudio

Thanks for the reply to SinKings question!
That's partly correct though, for imho in the UK the payments aren't made through Amazon. Nevertheless it's not possible to start a Kickstarter campaign from Austria.
And in the worldwide ranking Indiegogo is the second most popular.

Reply Good karma+2 votes
ZeppelinStudio Author
ZeppelinStudio

SinKing, we wish we could go on Kickstarter! But unfortunately it's not that easy.. (US and UK only) :(

We're beginning work on porting it to multiple platforms (consoles and such), so tablet might be possible at some point. But for now we'll stick to PC only.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.