Imagine a world where there was no ocean, where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.
The game takes place shortly after the invention of the steam engine, which brought about a great war between the many tribes who were before isolated on different mountaintops. Since travel between mountaintops has become more accessible, the tides of war have swept across the nations. The player finds themselves in the army of one of those nations, manning a turret aboard an airship. However, unlike a shooter, you can converse with your fellow coworkers and superiors, convincing them of your skill and receiving promotions, or even planning a rebellion or coup d'etat. You can end up piloting your own airship, line of blimps, or even control an entire nation.
Aero Empire's world is populated with thousands of AI who strive for their own goals, and have their own personalities. They work as your superiors and subordinates, and even change the shape of the world as you can. This brings about a truly dynamic and ever changing world, which contains multiple stages combining the elements of many different types of gameplay.
Currently, Aero Empire's Rendering Engine - the Cumulonimbus Engine, is complete, and we plan to have a website set up in the next week or two. I will keep you guys updated on the progress of Aero Empire.
Sunrise / Sunset Video from the Cumulonimbus Engine:
Lead Programmer and Designer of Aero Empire