Forward Defense is a singleplayer tower defense game for the PC. Join the United Coalition Force and defeat incoming waves of insurgent forces.
On June 6 2028, the United Coalition Force invaded the sovereign state of Kardastan. After a brutal three year war, the UCF succeeded in hunting down and assassinating the Kardastani dictator Haddar Sharif. The war sparked civil unrest and led to the rise of the Revolutionary Freedom Army, an insurgent faction who wishes to avenge Haddar Sharif. The RFA relies heavily on guerilla warfare, improvised weaponry, sabotage and hit-and-run tactics.
You'll be in charge of a well equipped UCF artillery regiment. Your task will be to strategically build and maintain a variety of Turret Structures ranging from high velocity Smoothbore Cannons to Howitzers firing 155mm air burst shells. You'll be able to use Hesco Walls to provide perimiter protection, and install upgrades on your Turrets to increase your range and firepower.
Use Target Prioritization modes to prioritize certain targets over others. If you're encountering heavily armored targets like Armored Cars, you might want your Turrets to engage those targets first.
While we’re doing everything we can to ensure a steady framerate on any system, we do recommend having at least a mid-range CPU and a mid-range GPU. Some of our levels feature large amounts of units onscreen which may cause some dips in performance. Playing Forward Defense on entry level graphics cards may result in suboptimal framerates, especially on screen resolutions above 1920 x 1080.
We're aiming to create a highly polished and detailed tower defense game with familiar gameplay and a modern military visual style. Forward Defense will be launching in Early Access first, so you'll be able to play the game very early on. We're very open to community feedback and want to slowly expand the game with new features, while keeping a close eye on performance. If you have any ideas or concerns, we would love to hear from you!
Patch 0.3.1 brings in new enemy vehicles: tanks. The patch also includes user interface sound effects and improved UI for the target prioritization modes, as well as a number of bug fixes.
Check out the full change list:
Please be aware existing save games for the following levels may not work properly after this update: Oil Fields, Baghmar Airport, Desert Base and Container Terminal.
If you run into any other issues, please leave a comment in this thread: Steamcommunity.com
We've updated our public demo to version 0.3.0. This brings in a huge amount of improvements and additions to the previous version, including range indicators...
Patch 0.3.0 is live! This update brings in several new features and includes a new map: Container Terminal.
We're very happy to share two completely new maps with you: Baghmar Airport and Desert Base!
This update introduces range indicators, edge scrolling and a controls menu.
This demo is an alpha version of the game and contains one of our levels: Oil Fields.
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