New Spell-Shaping Runes
Chip dug into two of the runes that have been on the list for a while. They are:
Piercing Spell Rune
This rune functions differently depending on if the spell is a projectile or area spell.
The spell will pierce through structures and enemies, dealing damage to each one hit. Shaping towards this rune with a projectile spell will increase the maximum number of objects pierced.
Once the spell is cast, it will repeat at the furthest edge of the spell’s area of effect. Shaping towards the rune with an area spell with increase the number of subsequent casts.
Manifest Spell Rune
This rune creates a magical manifestation of the element cast where the spell is cast. Shaping towards this rune will increase the lifetime of the manifestation. This functions differently depending on the spell school used:
A trail of fire is left in the spell’s wake, burning all that it touches.
Freezing wind and snow remain from the extreme cold of the spell, slowing all that cross through.
A volatile, crackling ball of electricity is formed, shooting small lightning bolts at enemies foolish enough to get close.
Corrupted Warrior Updates
Azima has nearly finished the Corrupted warrior and we couldn’t be happier with her work. After some finishing touches, this cute little guy is ready to be rigged, animated, and fully implemented into our game.
We had mentioned in last week’s update that we have made serious progress on our in-game history. This week, we’ve carried that progress forward by fully implementing the majority of the titles we plan to use for alpha. The history will now award titles based on:
- Region character was killed
- Enemies killed
- Innocents killed
- Buildings damaged
- Buildings destroyed
- Overall damage received
- Damage resisted
- Melee damage received
- Missile damage received
- Fire damage received
- Ice damage received
- Storm damage received
- Environmental damage received
- Total number of spells cast
- Number of fire spells cast
- Number of ice spells cast
- Number of storm spells cat
Greg cranked out a new level over the past week. This one sports tall ridges and verdant landscape
Here’s what we expect to get done over the next week:
- Implement the new Corrupted warrior
- Enhance the event system
- Create new levels, write more events
- Knock out bugs
Talk to you next week! Weekly updates can come straight to you via our newsletter, hang out with us at/r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!