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Empyrion Update PA 3.6: - Experience Points, Player Level Progression and Tech Trees - New asteroid field, many new models (turrets and ship weapons), new POIs with subterranean complex, new building blocks, a new sustainable way to produce fuel packs (hydrogen) - Finally, we implemented many changes & improvements and we have fixed several bugs

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Hello guys,

We are excited to present you the new update PA 3.6.0 just in time for the Halloween weekend. The major features in this update are Experience Points, Player Level Progression and Tech Trees. In addition, we have integrated a new asteroid field, many new models (turrets and ship weapons), new POIs with subterranean complex, new building blocks, a new sustainable way to produce fuel packs (hydrogen) and a new Tier 2 pistol. Finally, we implemented many changes & improvements and we have fixed several bugs as documented in the changelog below.

We prepared a small update video for you:



Info about Experience Points, Player Level Progression and Tech Trees:
The current implementation represents a first iterationof this new feature with still some rough edges. We need your help to properly balance and polish it for the upcoming major update 4.0.0 (dedicated servers!!!). We made an extra thread on the forum to collect your feedback:
Empyriononline.com

- Actions that give experience: building, disovering POIs and resource deposits, mining, drilling ores, hunting, picking up plants, farming, damaging and destroying enemy bases, hurting and killing enemies.
- Pre-TechTree savegames unlock all templates and set experience points to max level (250'000)
- Creative games have all templates unlocked and experience points are set to max level
- Access Tech Tree via 'O' (default key - you can change it in Options)

[?IMG]

Info about the new asteroid field in Orbit:
Please note that you cannot (yet) dig holes into all asteroids. However, you will notice the asteroids in the field that are digable.

New asteroids:

[?IMG]
[?IMG]

The new minigun turret for capital vessels:

[?IMG]

Rocket turret:

[?IMG]

Cannon turret for bases:

[?IMG]

The collection of new ship weapons:

[?IMG]

Changelog 3.6.0

Features:
- Integrated first version of Experience Points, Player Level Progression and Tech Trees
- Added new asteroid field in Orbit
- Added 7 new turrets to replace old turrets for base and capital vessel
- Added 7 new ship weapons (SV, GV, CV) to replace old weapons
- Added 3 new POIs with subterranean complex (thanks again to Dead8Eye)
- Added Oxygen/Hydrogen Generator that produces oxygen and hydrogen bottles. The hydrogen bottles can be used to craft fuel packs for ships and bases. Thus, we integrated a sustainable way to generate fuel packs
- Added new Alien Storage to replace old one
- Added Truss Block Slope and Corner, added Armor Plates
- Added Tier 2 Pistol

Changes and Improvements:
- Added scrolling with mouse wheel in all scrollable windows
- Added Large Fuel Pack (Fuel value 100, Tech Level 10). Increased fuel value of normal Fuel Pack to 30
- Placed Enemy Core more visible in many POI bases, increased hit points of Enemy Core
- Slightly increased strength of POI guardians (Croghum, Crawler and Turret Robot)
- Improved the way how creatures walk uphill
- Tweaked flashlight on weapons (added flares)
- Reduced spawn rate of Triceraptos on Akua (soon we will replace them with something more alien-like)
- Added Pixie Stalks to Akua (for early health gain), decreased health gain of Pixie Stalk Bundle to 60
- Rebalanced Akua fruit (now gives health)
- Increased starting Silicon from 150 to 200 in Escape Pod
- Added interior blocks (cube and slope) also for SV and HV

Bug Fixes:
- Fixed bug that Drone base sometimes spawned on another base
- Possible fix for Alien Turrets shooting through terrain
- Fixed center of mass bug in Ship Controller (before larger ships sometimes behaved strangely on the ground, e.g. suddenly pointed nose into sky etc)
- Fixed bug that there were no drone base attacks after switching playfields
- Fixed problem that player could walk through destroyed drones
- Fixed size of hitbox on (old) large drones
- Fixed bug that SV felt down (instead of hovering in air for 2min) after entering a planet from space and leaving cockpit
- Fixed size of growth stages for several plants (Aloe Vera, Coffee and Akua Fruit): if you resume a save game you might have to replant the sprout (otherwise plant gets too large)
- Fixed problem that Spotlight Cube (SV,HV) did not appear in Constructor
- Fixed problem with passenger seat slope (before it was placed as cube block)
- Fixed texture for small stone models
- Fixed color on grey Hull Wall and Hull Wall Corner

Thanks for reading and enjoy the Halloween weekend.

Eleon Game Studios

Comments
taintedpyro813
taintedpyro813

awesome, keep up the awesome work :D

Reply Good karma Bad karma+1 vote
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