Introduction
Greetings people! Last week, we introduced you to our game's narrative and bullshot, that's going to be focused on Évora! Today, we will introduce you to Diana's Lyre environments!
Let's begin, shall we?
Environment 1
As previously said in the last devlog, our first environment will be based in Évora, as such, this first environment will have more geometric shapes (rectangles and cubes) to represent the society and the architecture that Évora has. Even though the majority will be composed of geometric shapes, it will also have arches and some organic shapes, to symbolize the folk that lives there (in our case, toads). As for the color palette, we want to give the player the feeling of warmth, so we decided on some warm colors for it.
Environment 2
This second environment will be based on swamps, as such, it will have more organic and pointy shapes (triangles) to represent an unknown and dangerous place for the protagonist. As for the color palette, we want to give the player the feeling that they're in a whole different place, so we decided on some cold colors for it.
Environment 3
This last and third environment will be based on the Chapel of Bones in Évora, as such, it will have less organic shapes, and more pointy shapes (triangles) and arches to represent an unknown and dangerous place for the protagonist, but also a familiar one. As for the color palette, we want to give the player the feeling that they're in a kind of familiar place, so we decided on some reddish-based colors for it.
Conclusion
For this third week, we showed you what the environments of Diana's Lyre will be and how it will be used in-game! Hopefully, Diana's Lyre will be released in July 2022!
In the next post, we'll talk more about some parts of the coding and give some more concepts of the game!
We hope you have a great day, and until then, see ya!