Introduction
Hey there, how are you guys doing?
It’s been a complicated time, here in our country things are getting out of hand in terms of the Covid situation. At least all of us are at home safely and not taking risks by going outside anywhere.
This week we’ve been around a big variety of stuff in Chama, changing floor and other asset textures, arranging the achievement system in the menu, illustrating cutscenes and finishing the character remodels.
End phase of character remodelling
After a month of remodelling characters, we finally finished them! These definitely look better than ever. Through this process, we ended up making changes to some elements of the characters original design concept, that we thought it would look better and simpler.
There are character models that are going to be re-used to make the models for the firemen of Mação Town. Having the same base but different appropriated firemen clothing.
Changing floor and asset textures
The time for the texture updates arrived, and so we continue recreating 3D textures for the floors of each level. In the previous devlog we talked about the ones that were made for the HUB area, in this one we’re going to take a look at level 1 and different areas of level 4!
Organising the display of achievements
We finally got the achievement system finalised! The display and structure of the achievement’s elements are organised in place. We decided that instead of splitting the 10 different achievements in 2 pages of the notebook menu, these were going to be in the same page but with a scroll option, so the player can see all of them in the same page.
The achievements that are locked will have a different display of image. The achievement illustration will only be seen after unlocking it. Instead of displaying the usual achievement graded out, we wanted to create an element of surprise when the player finds one and unlocks it.
The way of rewarding the player will be displaying a hidden illustration and the creating the feel of progression through gameplay.
Conclusion
Look, we arrived to the end of our devlog!
We are doing nice looking cutscenes, but we’ll leave that for following article next week! We hope to see you there!
Don’t forget to check the available build we got in our itch.io in case you’re interested. You can also support us there!
It’s been a long month, hopefully soon things can get better, we’ll see you next time!
Stay Safe everyone!
Looking better and better. Keep it up!
We are doing our best!! Thanks!!