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A edutainment game about the catastrophic summer fires in Portugal. Based in true events and persons that lived and survived the catastrophe.

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Introduction

Hello everyone! Welcome to our fresh weekly Devlog!

This time, we still around our wonderful character and asset remodelling, development of cutscenes, optimizing textures and fully completed the illustrations of each achievement.

It’s been a really cold and rainy week around here, not even walks to distract a bit we can, mostly at been at home, having more time to work in our stuff. Despite the ugly weather, it’s been a productive week and some interesting events happened.

Without further ado, we advance to see what we have to unpack this week!

Remodelling characters and assets

As we keep remodelling our characters, we are also changing a few assets around the levels, including walkways and buildings and the overall composition of the level.

This time we got the pig, dog and boar character to present to you with a new appearance! These have a cutesier look on them.

dog turn aroundRemodel of Dog Character


javali turn aorundRemodel of Boar Character


pig turnaorundRemodel of Pig Character


Others changes were made around the HUB walkway, adding a 3D texture that little more personality to the place.

walkway comparisonWalkway 3D texture implementation


Cutscenes on progress

From this week, we went back to develop the cutscenes again! The first shot of a cutscene was showed in a previous devlog, but today we show the progress of another shot for a different cutscene, so that we don’t reveal all the content in our game but still showing progress!

cutscene sketch2lvl5 ilustracao porcess2

Process of cutscene development


Achievement dependencies and illustrations

In this department, the illustrations of each are fully completed! All that is left is to implement these currently inside the game.

All the achievementsList of the different achievements


Now, while the part of earning the achievements is done, the conditions must be met. This can be achieved by adding dependencies and in this case, it was tested using simple tasks such as pressing buttons. Alongside that it was also made sure the achievement would pop up when obtained and saved its progress.

achievement system 3

Conclusion

We finally meet at the end of the article. Hope it was at your liking. We have more next week, so stay tunned for more fascinating content of Chama next Wednesday!

Also, if you want, you can try the beta version of our game and give us feedback. We would be much appreciated with your help!


Stay Safe and cozy!

Ana Raposa Icon2

Devlog #35 – Remodelling the characters

Devlog #35 – Remodelling the characters

News 2 comments

This week we did some remodelling towards our characters and implemented our achievement system! And a few fixes! If you this kind of content interests...

Devlog #34 – Arranging  character designs

Devlog #34 – Arranging character designs

News 4 comments

We are back on development track! We got new character redesigns and a few assets developed for levle 5! If you're interested come check it out!

Devlog #33 – Arranging assets

Devlog #33 – Arranging assets

News 2 comments

The week before christmas! We have some hot news to deliver. In this Devlog we talk about major fixes in the main menu and some more development in level...

Devlog #32 – Building some Plains

Devlog #32 – Building some Plains

News 2 comments

Want to see more of the fifth level? Here's a few stuff we did around it! Annnnd make sure to also vote for our game, only if you want!

Comments
Perok
Perok

Voted u for indie of the year, u guyz have great progress!

Reply Good karma Bad karma+4 votes
LuisOliveira Creator
LuisOliveira

Thank you!! We are working hard every day for this project!

Reply Good karma+2 votes
ZionMedia
ZionMedia

Any Plans FOR a mac os x version

Reply Good karma Bad karma+3 votes
CatarinaEsperança Creator
CatarinaEsperança

Thankyou for asking! We'll keep the idea in mind, but for now we weren't thinking in doing one.

Reply Good karma+2 votes
RitaMacedo
RitaMacedo

Damn, your game is really coming along nicely! Keep up the good work guys, can't wait to try it out :3

Reply Good karma Bad karma+3 votes
LuisOliveira Creator
LuisOliveira

Thanks Rita we really appreciated!

Reply Good karma+2 votes
Rui_Barata
Rui_Barata

reeeeaaaallllyyy reaaalllyyyy lookin good. love it

Reply Good karma Bad karma+3 votes
LuisOliveira Creator
LuisOliveira

Thanks Rui! We are happy you liked!

Reply Good karma+2 votes
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Chama
Platforms
Windows, PS4, Switch
Developer & Publisher
ST Studios
Engine
Unity
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Educational
Theme
Education
Players
Single Player
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