Greetings everyone! Ready for another Devlog?
Well, indeed it was a true challenge to write the article with super cold hands, but nothing better than the warmth of the heater to solve the problem!
It was an interesting week! The team went to a museum in lisbon being the "Fundação Oriente" Museum, with a really interesting exposition of the different asian culture and the influences Portugal had in each of them. It was nice to physically communicate between team members and have some quality time. It was great to free a bit from the project work and ease our minds!
Now without further ado, time to see some hot news!
Continuous development of level 5
Having a solid base for this level, we’re currently adding more detail and adjusting a few assets so we can provide the best experience for the player. Got to make that level pretty! But also, got to put this prettiness around a slightly chaotic scenario, since in the level we are is upon a dangerous matter, some serious forest fire. Was updated a few textures for the environment and created new assets to make the level feel less empthy.
Fixing the Main Menu
We reached the part of having a base game and start fixing the content so we can pass to the polish phase. We noticed that there were a few fixes that had to be made like the character movement when selecting different options in the menu, changing the character models and give some adjustments visually.
Main Menu with applied changes
Main menu selecting different options
There we go, we reached the end of the Devlog!
This going to possibly be the last article before Christmas, we’re not sure if we’re going to work next week since it’s Christmas week. We shall see!
For a reminder to all of you! You guys can vote in here in our IndieDB page and put up the vote of our game for “IndieDB Indie of the Year 2020” contest! We would be grateful if you could give your vote to us, but there’s so many amazing games out there in IndieDB, it’s really hard to choose!
Thank you very very much to sit back and read our article!