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Post news RSS Devlog 11 – New animations and UI implementation

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist finished a lot of Kabuto’s animations and the programmer implemented in unity the user interface created a few weeks ago.

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The animations are something that the artist is really passionate about, and this week he finished some of Kabuto’s main animations. See it for yourself right below!

Kabuto's Attack

Animation Slash Final

Kabuto's Run

Animation Running Final

Kabuto's Gliding

Animation Glide Final

Kabuto's Jump

Animation Jump Final

By finalizing the User Interface, in these past week our programmer started to implement it in unity, and this is the result!

User Interface in Unity

uiShowoFF 2

And this concludes this week article. Don’t forget to leave a comment below about your opinion.

Make sure to follow us on our social media, such as our Facebook. Stay tuned for more news and development updates next week!


Damn, pretty sleek! The only thing I would point out if you kindly give me permission to do so, is that the "hand swap" movement during the recovery phase in the attack animation is a bit off. That said, the animations look really cool on paper, hope they work as well when implemented into the game. Good luck!

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