• Register
Post news RSS Development Diary 2 and my Interview to Random Madness

Check out the latest developments on the gore systems of the game.

Posted by on

I have been working for a long time now to make sure the gore system feels perfect. Working on this now will save a lot of time down the road if I decide to implement new features after all monsters are made.

The gore system will allow you to shoot, kick, stomp, pick up and throw gibs. There is a huge amount of different decals to communicate the different ways the blood was splattered in realistic ways, and everything is connected to GZDoom's built-in corpse queue system which starts deleting the gibs after a max. number of them is achieved (or the system can be disabled to enable infinite gibs in case your PC is powerful enough to support it).


I also conceded an interview to Valentin The Mad's Random Madness channel (a channel that provides reviews of gore in violent videogames) where I talk about the game's features and story. The gore shown in the video is now outdated as you can see the new gore in the dev diary I released this week, but the interview still is worth checking.


Comments
SkloriteStudios
SkloriteStudios

Holy gore! That looks incredible! You can feel the power of the weapons, with the destruction which is so important! Keep it up!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.