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We share news on our team and development of the game, as well as a sneak peek at new content.

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Greetings, fellow miners! It’s been a while since we talked. We’ve decided to do something about that, so we’re starting up our development blog again (which you can also find on our Steam forum).

Since last we spoke, we’ve introduced a handful of updates and hotfixes to the game. Depending on your priorities, the most important could the bug fixes, the introduction of mod support via the Steam Workshop… Or the fact that Mechanic Miner now supports rebinding the controls from the game’s menu! We’ve also added a new person to the team: Mikkel / Barl0we (that’s me!), our new marketing guy.

We’ve been hard at work in bringing new content to Mechanic Miner behind the scenes; we’re not ready to introduce this content in the game yet, but that doesn’t mean we don’t want to show you what we’ve been working on.

In this week’s update we’ve got a sneak peek of content for you that’s new to the game (though you may have seen it already if you follow our Twitter or are part of our Discord community, hint hint):

This gate marks the entrance to a new area of the main story of Mechanic Miner, which we’re very excited for you all to take part in. We hope you’ve enjoyed this sneak peek & update about us and the game! We’ll be posting an update like this once a week, to keep you up to date on what’s happening with Mechanic Miner!

Be sure to join us next week, where we’ll tell you a little bit about the connector system between the various machines you can build in Mechanic Miner, and how we’re changing them!

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