• Register
Post news RSS [Dev Update] Inventory System.

The current state the Inventory system in development.

Posted by on

Heya all!

Work on the Inventory system has progressed a little slowly as of late but I've finally got the base of it down! I've only put in two items and they work as expected with taking up slots and finding the next slot in the inventory that is free for it to occupy.

LoK Inventory setup!

A working demo should be released when I have at least 9 items in and I can be sure that different items will go into their different allocated inventory slots which I reckon I'll have down by the end of the week! This demo will only feature the adding and removing of items and probably not the descriptions.

Progress is slow at the moment because I have exams to revise for as well but expect the summer to be packed with updates!

Thanks for reading!

#datMoka

Comments
Ultimoore
Ultimoore

Good stuff guys. What is aesthetics for?

Reply Good karma Bad karma+2 votes
JakeJimmyThorne Author
JakeJimmyThorne

Hey! I thought that having a class to just show that the item is aesthetic (something useless that you can collect; say like a pet rock or memorabilia) would help identify the item better as other items are being implemented with Equippable/Consumable/Quest before them. It makes it a little easier to identify what items are what in the code.

Plus it sets the type so the item (when added) knows what part of the inventory slots to go to!

Reply Good karma+1 vote
lyrrad999
lyrrad999

nice

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.