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Here is our Dev Diary from February 2016! See what we've been working on...

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Dev Diary February 2016

By Jamie Finch, posted 11th March 2016


Hello! Little late on getting this one out - we've been working towards a pretty big update coughnoughtpointsixcough, but here is what we got up to in February.


Most of this sprint has been hooking up these systems, adding bomb based Tech delivery, and catching edge cases with the planned systems.


John sprites

I have just changed the sprite logic so that the deployed game loads images auto-generated at build time. This should help the game start up faster.


Had a play around with some prototype race track spawning stuff. This will allow race tracks to be defined using splines, instead of individual points. This makes it easier to author tracks and allows us to show the player the contour of the track if/when it spawns into a player's world.



I was prototyping the new fabricator (also refinery, scrapper, generator and delivery cannon) based on the new design where they sequentially take specific recipes into a single input.


Challenge Markers 01 Jason

Challenge Markers. Can work as start lines for rolling starts, finish lines and markers like slalom skiing.

Character concepts

Drew up some rough character concepts.

Heart Block 02

Some early concepts of a special new block...

Mass Storage 01 Jason

Some not-so-early concepts of a special new block.

Mass Storage 02Tesla

... and some more concepts.

CHROME optimized

A special new block! Say hello to the SCU Storage block.


It has been a very productive February for me...here are some of the blocks I made! *phew*.

GC AIModule GuardGC AIModule Guard 212

Made some adjustments to the GeoCorp Cab and helped get Jason's animation working!

GC TerminalGC Terminal 212

The GeoCorp Terminal - complete with antenna animation.

GC RemoteChargerGC ArmourPlate Large

GeoCorp Remote Charger GeoCorp Armour Plate

VEN Wing Expander Venture Wing Expander

VEN RemoteChargerVEN Speedometer

Venture Remote Charger Venture Speedometer

GSO Fabricator

Created a new fabricator for some of the upcoming crafting changes.
Things are looking to get a lot more streamlined soon.

Thanks for reading! You can see a more detailed version of this Dev Diary on our website over at Terratechgame.com

Copyright (c)2016 Payload Studios

taintedpyro813 - - 664 comments

awesome stuff!

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PayloadStudios Author
PayloadStudios - - 64 comments

Glad you like! :)

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Redgard - - 25 comments

yeah, it look f*cking awesome!

Do you plan to introduce a coop mode?
When will the IA be improved? because the bots are currently useless -_-...

It could be a great idea to add some new block to manage better the electric system.

I've got some troubles with my production chain... it doesn't work :S (don't refine and don't product stuffs)

thanks for your work,

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