• Register
Post news RSS Dev Diary #7

The latest update on our progress with War to the Core. We made some changes to the single-player campaign that's coming soon.

Posted by on

It has been a while since the last dev diary update and War to the Core has come a long way since then.

This time around we wanted to focus more on the single-player campaign.

The single-player mode is a set of sequential missions based on the game’s storyline. Players follow Daniel Blaze, son of Joseph Blaze who was arrested for treason. After a narrow escape from the Sentinels, one of the great factions controlling the earth, Daniel and his crew are stranded in the middle of space with few resources or allies to rely on.

The player must complete missions to find necessary components to upgrade their ship to save Joseph from execution.

The purpose of the missions is to slowly introduce and familiarize the player with the mechanics and tactics that will aid them in multiplayer. There are two missions currently in progress.

Mission 1:

Stranded and hunted, Daniel and Jax must escape their Sentinel pursuers through a ring of mines.

A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced and used to reveal the mines. This is a temporary boost; the sensor has a short-range and does not detect mines during regular gameplay.

Objectives:
1. Collect energy to move.
2. Avoid mines.
3. Get away from the base.

Mission 2:

Daniel plans to rescue his father, but first, he needs more firepower.

A character provides the location of fallen ships that contain some equipment. The area is lined with short-range, fast-firing turrets that players cannot approach, making a gauntlet. The player will need to collect the scattered energy supply caches to get to the end. At the end of the corridor, the player obtains a Hydra (Rapid Fire) but is left at a dead end with nowhere to go. There is a harvester around so the player can use the rapid-fire to kill incoming waves of interceptors but cannot move out.

Objectives:
1. Avoid turret shots.
2. Collect mines cache.
3. Collect Hydra.
4.Destroy the turrets to escape from the enemy's reach.

These are just the opening missions. There will be more missions to come.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Related Games
War to the Core
War to the Core Real Time Strategy
Related Engines
Unity
Unity Commercial
Related Groups
Forgotten Mines
Forgotten Mines Developer & Publisher