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Cursebreaker Dev Blog 7 - New Gameplay Trailer & Summer Greetings!

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Greetings adventurers, champions and heroes, wizards, dungeon dwelling neckbeards and the like! I hope summer is going well for you. Thanks to all of you who participated in our recent playtest, we were happy to hear all your feedback and the bug reports were very helpful. If you didn’t yet get a chance to play and would still like to, give us a shout on discord and we’ll help you out.

However, we’re also planning on probably having one more fully open playtest event with improvements on gold/xp/stats balance and somewhat more questing content, as well as some tester QoL improvements (such as fast-forwarding cinematics). We’ll write more news on that at a later point.

We’re currently busy fleshing out the questing experience, adding depth to the skills and traits systems and balancing the sense of progression in every aspect, so our tiny dedicated team has its hands full. In addition we've updated our trailer showing some new environments, bosses etc. We're also aiming to include in-house music in the game as much as possible, you're able to hear a sample of that in the trailer as well. Check it out!

In upcoming dev posts we plan on covering some of our vision for how the skills and traits systems drive character progression in Cursebreaker, as well as about the lore and locations you’ll be able to explore in the game.

We're also looking to showcase our player housing system - after all, a weary traveler needs somewhere to rest their bones and store their loot - so stay tuned!

If you haven’t already, you may also like to follow us on twitter (link: Twitter.com, where we post progress updates and behind the scenes content regularly. Also feel free to engage in conversation with us on our discord channel at any time (link: Discord.com you can let us know what games you enjoy playing and what you like about them, for example.


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