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Tag "diary"  (0 - 30 of 254)
Adding Engineer Soldiers and Bunkers: Video Devlog 10

Adding Engineer Soldiers and Bunkers: Video Devlog 10

News

The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker.

DoomsDay Dev Update 1

DoomsDay Dev Update 1

News

We're here to update you all on DoomsDay's progress over the past two weeks!

Cursebreaker Dev Blog 6 - Playtest is now Live!

Cursebreaker Dev Blog 6 - Playtest is now Live!

News

The playtest for Cursebreaker is now live and you can join it by clicking “Request Access”on our Steam Store page.

Cursebreaker Dev Blog 5 - Open Playtest on April 8th!

Cursebreaker Dev Blog 5 - Open Playtest on April 8th!

News

March has gone by quicker than we expected and we’re still fixing bugs and making adjustments, but...! We’re making progress and I have news; we’ll...

Farmwand : Dev Diary #9

Farmwand : Dev Diary #9

News

CATS! CATS! And landscapes and crabs and some very delicious sweets join us for this Dev. Diary. You won't want to miss it! Did we mention cats?

Cursebreaker Dev Blog 4

Cursebreaker Dev Blog 4

News

Next playtest coming soon, what to expect and what's coming next.

Dev Diary #1

Dev Diary #1

News

future plans and our next steps showing content and talking about the demo

Project: Card Battler Blog post #1

Project: Card Battler Blog post #1

News

We're cooking up a deck builder storm as we begin developing our new card battler! Check out the details within!

Progress report from HQ and Merry Christmas you filthy animals

Progress report from HQ and Merry Christmas you filthy animals

News

The festive season wouldn't feel like a festive season without one of our blogs! Well to us anyway! Sit back and enjoy!

Cursebreaker Dev Blog 3

Cursebreaker Dev Blog 3

News

First playtest feedback, graphics rework and new environments.

Website online!

Website online!

News

We have finally launched a website with official info for our steampunk adventure game!

Work life balance, Gunshi is almost complete

Work life balance, Gunshi is almost complete

News

With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.

Wishlist DelayedSun on Steam!

Wishlist DelayedSun on Steam!

News

Wishlist DelayedSun now on Steam! Planned to be released this year

[DevLog 068] Game Capture of the first experience

[DevLog 068] Game Capture of the first experience

News

We wanted to share a video that includes the first impression of the game.

Details of Storyline Development Started

Details of Storyline Development Started

News

So, we started working out the storyline in more detail. To do this, we're developing cutscenes, doing professional voiceover, and adding to the storyline...

Absylon 7 Tests - NVidia DLSS with Unity

Absylon 7 Tests - NVidia DLSS with Unity

News

Hi all. Today we are going to reveal the veil of DLSS technology tests on the example of our game Absylon 7. In a brief format, we described the advantages...

Introducing Our Characters

Introducing Our Characters

News

In Where Birds Go To Sleep, you inhabit the unconscious mind of Cormo, a churlish sailor-turned-smuggler. To find a cure for your sister’s sickness...

Absylon 7 - July Demo

Absylon 7 - July Demo

Download

In this demo you can see the results of the work on Absylon 7 in July. There have been many changes since the last version, which we hope you will like...

Let's talk about locations and future updates

Let's talk about locations and future updates

News

​My name is Ilya - I am the lead Unity developer on the Absylon 7 project. Today I would like to talk about the process of developing the game with...

Changes to the production and my life

Changes to the production and my life

News

The project is now shifting in priorities and it is now on a slow schedule.

Devblog 12 - Marrying the building system with the terrain - Part 2

Devblog 12 - Marrying the building system with the terrain - Part 2

News

We pick up where we left off: The construction system constantly detects collisions with the ground.

Devblog 11 - Marrying the building system with the terrain - Part 1

Devblog 11 - Marrying the building system with the terrain - Part 1

News

In minecraft the construction system is very simple, since any face of a block works. In our case it is not like that.If you remember, to generate the...

Devblog 10 - Building a terrain based on bricks - Chapter 2

Devblog 10 - Building a terrain based on bricks - Chapter 2

News

I left in that the model was too detailed for a game.Like I said, I have no idea about modeling (nor i want) so I went the easy way -> Sketchup.Sketchup...

Devblog 9 - Generating a terrain based on bricks - Chapter 1

Devblog 9 - Generating a terrain based on bricks - Chapter 1

News

Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...

Devblog 8 - Crafting system

Devblog 8 - Crafting system

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Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...

Devblog 7 - Icon Generation

Devblog 7 - Icon Generation

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Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

News

I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

News

In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

Devblog 4 - Improving the build system

Devblog 4 - Improving the build system

News

As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...

Devblog 3 - Fixing the rotation system

Devblog 3 - Fixing the rotation system

News

After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...

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