The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker.
We're here to update you all on DoomsDay's progress over the past two weeks!
The playtest for Cursebreaker is now live and you can join it by clicking “Request Access”on our Steam Store page.
March has gone by quicker than we expected and we’re still fixing bugs and making adjustments, but...! We’re making progress and I have news; we’ll...
CATS! CATS! And landscapes and crabs and some very delicious sweets join us for this Dev. Diary. You won't want to miss it! Did we mention cats?
We're cooking up a deck builder storm as we begin developing our new card battler! Check out the details within!
The festive season wouldn't feel like a festive season without one of our blogs! Well to us anyway! Sit back and enjoy!
We have finally launched a website with official info for our steampunk adventure game!
With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.
Wishlist DelayedSun now on Steam! Planned to be released this year
We wanted to share a video that includes the first impression of the game.
So, we started working out the storyline in more detail. To do this, we're developing cutscenes, doing professional voiceover, and adding to the storyline...
Hi all. Today we are going to reveal the veil of DLSS technology tests on the example of our game Absylon 7. In a brief format, we described the advantages...
In Where Birds Go To Sleep, you inhabit the unconscious mind of Cormo, a churlish sailor-turned-smuggler. To find a cure for your sister’s sickness...
In this demo you can see the results of the work on Absylon 7 in July. There have been many changes since the last version, which we hope you will like...
My name is Ilya - I am the lead Unity developer on the Absylon 7 project. Today I would like to talk about the process of developing the game with...
The project is now shifting in priorities and it is now on a slow schedule.
We pick up where we left off: The construction system constantly detects collisions with the ground.
In minecraft the construction system is very simple, since any face of a block works. In our case it is not like that.If you remember, to generate the...
I left in that the model was too detailed for a game.Like I said, I have no idea about modeling (nor i want) so I went the easy way -> Sketchup.Sketchup...
Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...
Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...
Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...
I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...
In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...
As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...
After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...
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