October has been awesome! We’ve received confirmation that we’ll be receiving funding from Princes Trust as well as being in talks with the potential of a few additional projects. Not to mention, we’ve been making some fantastic progress on Castaways!
Weapons and Tools Remodeled and Textured
Hammer, Chisel, Axe and Torch have been remodelled and retextured and are looking much better than our original place holders. We feel that going forward our new tools and weapons will work perfect up until the beta.
Player Animations and Model
Currently we are using a place holder first person rig so we have begun the development of redoing the model and the animations of our first playable character. The modelling is complete and it’s just a matter of animating before we can implement it into the game.
Leaf Remodeled and Textured
We have added new leaves - not the most exciting of headlines but it is all a part of the design process. Again, our place holder leaves were extremely rushed as a way of just testing how they would work. We are much happier with our new palm leaves and they are a massive improvement to the resource gathering side of the game.
Single Player to Multiplayer Conversion
Now that we are flying ahead with the single player we have begun to ensure that this is all working in multiplayer. So far, players can create their own games as well as join existing games. We have also implemented the following:
- Personal Inventories
- Team Inventories
- Tree chopping and resources spawning
- Lumber carrying and depositing
- Boulder mining and resources spawning
- Resources gathering
- Basic Building
With the advancements on the multiplayer side of the game we felt it was important to start looking at the main menu and how we go about joining these games.
- Full Main Menu in place but not fully coded.
- Create a Game Menu Designed and mostly working. We just need to actually make some of the options we’ve included work.
- Join A Specific Game finished. Allows you to join a private game if you know its name.
- Browse Existing Games has been Designed. We just need to begin populating it with the servers we create.
Background System Implementation
We have started work on the Background system which we are really excited about. Currently we have only implemented two classes, Lumberjacks and Engineers. Picking one of these backgrounds will give your character certain benefits while performing tasks.
- Lumberjacks currently chop down trees 50% faster than other classes.
- Engineers build structures 50% faster than other classes.
We have also planned out the benefits of having multiple of the same Background within your group of survivors but we have not begun implementing this yet.
We have started putting together the basics for our AI. The plan is to have the basics in place ready for November so that when we are done with what we are working on currently; we can begin adding the AI to the game almost instantly. Currently we have put together some of the more basic of player interactions such as following and interacting when in range. We have also began putting in some of the more objective orientated AI functions. We know what Game Modes we are going to implement first, so we also know what tasks we need the AI to perform in order to make the Game Modes work.
Stay tuned to the Castaways Facebook page for regular updates, and you can also follow us on our brand new Twitter account @Monocoolint. Over the next few weeks we'll be working closely with a sound engineer while looking at the sound track for our upcoming trailers as well as sound effects for the game. Not to mention we have some great plans for our Hunger and Thirst System, Polishing a lot of our models and also implementing game modes! You will be able to find out all about these and more over the next month by following our Facebook page. You can also follow us on @monocoolint our brand new twitter account.